"If you play Cube Slam on Chrome or Firefox, you’ll see real-time 3D rendering enabled by WebGL and three.js. If you don’t have WebGL, you can still play Cube Slam in 3D thanks to CSS3, with the same game engine running under the hood. All the graphics run on your GPU, freeing the CPU for other tasks."
"Cube Slam is built entirely on Google Cloud Platform. The app is hosted on Google App Engine with a backend written in Go, and the Channel API is used to set up the connection with your opponent. If one of the players is behind a firewall, the game uses a STUN/TURN server hosted on Google Compute Engine to exchange data. PageSpeed helps things load quickly, and AppCache lets you play offline."
The game is not complete as you can play until level 4, right at the moment when it gets interesting :)
Also I reccomend closing other tabs that might download data, because it might break the connection oppened for the game. It happened on Firefox several times.
It also worked on Safari 5.1.7 without using WebGL but with CSS 3 3D alike tricks
For more info on the details check this link https://www.cubeslam.com/tech
Level 1 |
Breaking an object that holds a video area |
Beautiful effect of blurring the window when you loose |
Cube Slam - Main menu |
The game is working with CSS3 instead of WebGL in Safari 5.1.7 |
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