Turns out you can build fully featured HTML5/JavaScript games.
Check this demo of a
Tower Diffence web game. Made with WebGL and three.js
Browsers: Firefox 34, Chrome 40, Opera 26.0, Internet Explorer 9 and Safari 5.1.7
On Opera, Firefox and Chrome it worked perfectly, while on IE9 and Safari it just displayed white area where the game should happen. I finsihed the game and on Opera and Firefox it used about 40% of the processor power while on Chrome it had two processes that worked hard, on 30% and on 40%. Not sure why? Maybe Chrome works that way.
The game is not a proper test for HTML5 audio API since it doesn't have a single sound effect or music.
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IE 9 |
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Safari 5.1.7 |
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Opera 26.0 |
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Opera 26.0 |
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Chrome 40 |
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Two working processes for Chrome |
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Utilizing WebGL and three.js |
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Utilizing WebGL and three.js |
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Last wave finished on Chrome 40 |
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